After settling the disputes between factions the guard will call you an "honorary citizen" and won't require a ticket to enter the tent camp.During a quest in Gourmet Pleasures - optional Luck 10 check.Thanks to this talisman you can get to the Mushroom Cult. Use the code 4334 to get there, where you can find a map and a talisman, you will find these objects in corpse. Blind merchant Zoya Koroleva will appear to tent camp after peace has been negotiated between the town's factions. In the 317 bunker you will be taken to the laboratory.Ivan Ivanovich (related to Elections in Otradnoye quest given by Dan at Abandoned factory).Galina Báthory at the entrance of the tent camp.Either one will transport the car from Abandoned factory to Otradnoye for Kovalev quest. 1-3 regular caravans may appear at the truck stop.Cook (trades during night time), Carrion, Gunar (appears at daytime), and Richard at the tent city.Mambetov (related to Coal Shipments quest).Port Authority, former office of Soyuzrechflot.One of these quests is triggered upon passing into the ticket controlled area for the first time, showing a dispute between the merchants and the guards of the hub. The lower deck of the ship can be accessed, where a dog fighting pit is featured, among accommodation for two quest related individuals. The town is currently caught in a division between guards and merchants. Independent from red banner due to their economic strength and control on trade. They hire mercenaries to guard the roads. They are responsible for the safer roads in the region. But it dried up so now they ship goods to the east over land Inhabited by merchants and the local Guard who were originally River pirates. This location features a couple of cargo container businesses, an enclosed encampment requiring tickets to enter and beyond this a disused ship that houses the settlements amenities such as bar, trading stalls, motel and a few notable characters related to quests within the location.īefore the war a second river connected them to a large lake. The merchant and trader hub, is a trade settlement built on the banks of a lake and the remnants of the port.
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